Reply To: "ExecutionEngineException" when using the Check Function Condition Task in iOs

NodeCanvas Forums Support "ExecutionEngineException" when using the Check Function Condition Task in iOs Reply To: "ExecutionEngineException" when using the Check Function Condition Task in iOs

#14495
Gavalakis
Keymaster

Hello and very sorry for late reply due to summer vacation!



@eduardo
: Please make sure that you are using the Script Control tasks found under the “Script Control/Multiplatform” category instead of the Standalone category. The tasks in the Multiplatform category are especially made to work with AOT platforms (like iOS is), while the ones in the Standalone, are made for JIT platforms (like Android or desktop).
Also, you will need to please generate the AOTClasses.cs and link.xml files (any time before build) through the Preferred Types Editor for AOT platforms. Here is a link to the relevant documentation: https://nodecanvas.paradoxnotion.com/documentation/?section=working-with-aot-platforms
Within that Preferred Types List, you will just need to add the type you are working with within NodeCanvas (if the type is not already in the list like most common ones are).



@driiade
: Can you please provide a bit more info? What kind of bug? Is it relevant to the above? 🙂

Thanks!

Join us on Discord: https://discord.gg/97q2Rjh