Hmm, well I suppose it would be a purely visual thing and not part of the state machine. This is to prevent bugs or alter how the FSM works simply to clean up the visuals a bit.
For instance we have two states that both connect to each other with the same “space bar pressed” condition. When you press the space bar it does a full circle because the state conditions are executed in the same frame (A->B->A). Inserting an empty state between these (e) such that we had (A->e->B->e->A) solved this because it altered when the “space bar” conditions were evaluated. So… this is a long winded way of saying I think its a bad idea to have a visual node be a real FSM node
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