Multiplatform (by the way, what is the difference with Standalone?)
NodeCanvas v2.92
Unity 2018.4.0f1
Scripting runtime version: .net 4.x
Api Compatibility level: .net standard 2.0
Yes I known that name changes, except for gameobject names, will break the relation. The issues I saw where not like that, sometimes component names are changed by others.
If I encounter this again I will let you know and hope to have some way to reproduce (but think this will be difficult). Mainly wanted to ask whether something like this was known to you.
Thanks!
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