Yeah, that is exactly the reason why mostly every serialization/inspector asset has it’s own way of implementing custom inspectors. I honeslty wish somehow Unity made it possible to use custom inspectors made for native unity, possible to use everywhere. I’ve tried many very nasty hacks in the past to try and make it possible but to no avail. I still have one idea left however which I want to take a look at 🙂
Thanks!
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