I am really sorry but I’ve totally missed your post here 🙁
I have to use MotionController for a long time now, but you can modify most of the properties found on MotionController’s components with the “Set Property” ActionTask in NodeCanvas. For example, to set the “NavMesh Input Source” component “Target” property (which I presume is what ootii is referring to), simply add the “Set Property” ActionTask and then click the “Select Property” button in the inspector of that ActionTask. From the menu that will popup, you will be able to see all components (attached to the same gameobject as the graph is) and their properties. From there, you can then select the (“NavMeshInputSource/set_Target”) property (or any other component property).
Let me know if that is indeed what you were after and sorry again for the late reply.
Thank you.
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Attachments:
NavMeshInputSource.png
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