Hello,
Here is a quick fix (even though I will more properly handle this in the next version).
Please open up PrioritySelector.cs and change the OnChildConnectedMethod to be like this:
This handles the issue when duplicating a PrioritySelector along with connected children. If you duplicate a PrioritySelector alone however, you will still have original “weights” and when connecting a child node those will be used first before adding more.
Thanks.
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