Reply To: Pooling Graph Instances

NodeCanvas Forums Support Pooling Graph Instances Reply To: Pooling Graph Instances

#14640
Gavalakis
Keymaster

Hello again 🙂

As you may know, I am currently working non-stop on version 3 (only a few things left now!). There are so many changes coming (both visible and backend invisible) that hooking custom initialization can’t add to the roadmap until releases. Once after release I will gladly take a look at this however. Note though, that in v3, there is a new initialization/load mode call “Async”, which as it may sounds, it initializes (including deserialization) the graph in a separate thread and doing so avoids any possible gameplay spikes due to allocation and is very fast. The only downside in using the new Async load feature, is that the graph will be available a few frames (2-3) later rather than immediately, which in most cases, is not really a problem. Please hang on till version 3 release and let me know once you test it out if you still want to figure out a way to customize initialization and to work with your pooling system.

Thanks!

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