I’m currently using the multiplatform function but get the same results from standalone too. While checking up on your questions I noticed that the asset uses a global variable game object as a reference that is correctly setup. At runtime however the asset behavior loses the reference even though its still showing up in the global blackboard at runtime as being there. (See pics). After deleting the node and creating it again it seems it now it does not even execute the Setparent function at all (because of the variable being lost somewhere). Where as before right after updating it would at least execute the function but not keep world orientation.
Scratching my head at this one although being no expert it could still be entirely my fault somewhere.
As you can see in pics the asset behavior is as simple as you can get just don’t know why now after updating it is breaking the reference to the global variable at runtime even though it’s still showing up.
Thanks so much for your time : )
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Screenshot-2019-12-08-13.18.11.png
Screenshot-2019-12-08-13.20.27.png
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