The trigger may work, but you have the condition at the end of the sequencer and as such even if it works, it does not really matter or do anything :). Usually, conditions are at the start of a sequencer (or other composite nodes). What is really the expected behaviour of your behaviour tree design here please?
There is also an example scene using Trigger condition in the downloadables example scenes. Please take a look at as well.
Let me know.
Thanks.
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