I looked at the examples before I posted as I downloaded the examples once I bought Node Canvas.
In one of the examples, (soldier chase) the player (sphere ) has a moveable script – point & click ( it’s not a BT as there is no blackboard attached). The soldiers chase depending on where I move the sphere.
So, I started out fresh, after reading your comments.
I only want to try ‘on trigger enter’ to start a new action. I have set up a player (capsule) and placed a BT bound with point and click movement. The player is tagged ‘Player’ in the inspector. The plane has a nav mesh and the player has a nav mesh agent and the point and click behavior works no problem when I hit play.
I then created a sphere with a sphere collider and ticked ‘is trigger’ in Unity’s inspector. I attached a BT (bound) to the sphere and created a condition – “If triggerEnter ‘Player’ Tag” followed by an action “debug log ‘received’ “. When I play and enter the sphere’s collider nothing happens – no debug log text ‘received’ and the condition remains red in the Sphere Behaviour tree.
I would like to have a point and click, where the player triggers events, open doors, start conversations. Thanks.
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