No, the AnyStates are connected, just the start/hub has no outgoing connections (in one case the actions off the any state also have no connections, but that doesn’t seem to matter)
I’ve attached images of the two nested FSMs that had this problem, returning success immediately to the tree above them. If I connect the states to themselves the problem goes away (v3.03).
Attachments:
FalseSuccess1.png
FalseSuccess2.png
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