Hmm. It seems that your custom node type ‘Circuit.Scripts.Nodes.PlaceholderNode’ is somehow code stripped from compiling. Does that type actually exist in the link.xml file in a similar format like the rest that exist there eg:
Do you use Unity’s assembly definitions?
Do you have any other nodes or is Circuit.Scripts.Nodes.PlaceholderNode the only node that you have within those graphs?
Please let me know.
I am glad to hear you like NodeCanvas and use it in all your projects!
Thanks!
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