To be clear. By bound subgraph I meant the subgraph that do not need to have an asset(or possibly reside on different game object, but instead the subgraph that is saved inside of parent graph). Becouse it is beautiful if you can just create any type of subgraph in parent graph and edit it from there, without the need to create assets for each graph. (often subgraphs are one time use only and there is no need to create asset for reusability). It will wipe off the boundary between node canvas and flow canvas and between state flow and behaviour. Currently need to create many subgraph assets prevents me from using them everythere. Will such subgraphs be available in the future, I would like to have them please)?
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