<p style=”text-align: left;”>For us it was just putting an action referencing asset in a graph asset (not bound). Putting in an asset. Saving. Making an app and profile memory. You will see the asset loaded.</p>
After this, we replaced the asset by putting a variable value (not a graph blackboard variable), changing the reference on the action by a blackboard reference.
Load the game, load the graph without graph owner assignation. See that the asset is in memory with the profiler and as you never assigned it to a blackboard through graphowner, it don t have to be referenced !
It s a lot of work to see it. We had this because we are pooling the used graph for a level.
But you could see that referencing the blackboard value really don t override the referencing asset id in graph the json.
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