Graph frame dependent are not good ! I insist but this is not the right way to do a game.
We used FixedUpdate because we wanted to have fixed step. It s not a physics things like people tell you it s just a fixed time step loop. Yes this is not good to keep it Unity Physics Update dependent, we keep this because we have short deadline now.
We want graph to be graph.Update dependent, not Unity.Update dependent.
FixedUpdate is the right way just before making your own fixed loop. I think all people have to call graph.Update(deltaTime) in a fixed time step loop to do good games !
Non fixed delta time cause all sort of trouble. Really !
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