NodeCanvas Forums › Support › [Major Bug] FSMOwner loses bound graph if gameobject is inactive › Reply To: [Major Bug] FSMOwner loses bound graph if gameobject is inactive
Ok, thats makes sense.
I was checking if a FSMOwner was actually used and if I could discard it by looking if it had a graph set, before it could enable itself
Instead I’m now looking if it has a boundgraph and if the serializedgraph is not empty.
Thanks. 🙂
ps: keep up the good work. NodeCanvas is my favourite FSM,BT plugin.
Username
Password
Remember Me
By registering on this website you agree to our Privacy Policy.
Email
Username or Email