Reply To: [Major Bug] FSMOwner loses bound graph if gameobject is inactive

NodeCanvas Forums Support [Major Bug] FSMOwner loses bound graph if gameobject is inactive Reply To: [Major Bug] FSMOwner loses bound graph if gameobject is inactive

#14835
erik
Participant

Ok, thats makes sense.

I was checking if a FSMOwner was actually used and if I could discard it by looking if it had a graph set, before it could enable itself

Instead I’m now looking if it has a boundgraph and if the serializedgraph is not empty.

 

Thanks. 🙂

 

ps: keep up the good work. NodeCanvas is my favourite FSM,BT plugin.