Some time ago (meaning some version back), there was actually the ability to add Condition Lists within other Condition Lists and as such be possible to create such combinations you are after. However, this ability was removed in favor of streamlining the workflow (as well as UI) and none really missed it (until now I guess 🙂 ). I will take another look at it at the possibility of implementing it in a streamlined fashion (once again, mostly UI wise), but I can’ really promise anything right now. Have you considered replacing the variables you are checking with custom Condition Tasks that are tailored to your game and would basically self-contain the required checks within? Or even combining those variables into more singular ones?
For example, the “ButtonPressed && SufficientMana && Grounded”, could probably be combined together in a “CanCast” variable/condition? Just an idea that may help.
Let me know!
Thanks 🙂
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