Have you considered replacing the variables you are checking with custom Condition Tasks that are tailored to your game and would basically self-contain the required checks within? Or even combining those variables into more singular ones?
This is exactly what I’m trying to avoid: doesn’t it lead to the opposite direction of what the whole NC system is designed to be? I.e. making multi-purpose, flexible tasks and combining them into visually clear structures.
Anyways, thanks for consideration!
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