Although I am not able to reproduce this yet, I can confirm that this can be possible since Unity trigger calls are made on a separate thread than normal Update (through which graphs are updated normally). Can you please confirm that in Unitys Script Execution Order editor, the script named “ParadoxNotion.Services.MonoManager” is at a positive time (anything after “Default Time”) ?
I may need to reimplement how trigger/collision/etc conditions work. Thank you for pointing this out!
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