Below is a Unity profiler capture taken in Deep Profile mode and Managed Allocations Callstacks enabled. Please load it into Unity profiler and check out the last couple frames (I’ve only recorded for a couple seconds to keep file size low). There is about 2.4kb of allocations in a rather simple single behavior tree. I hope I am doing something wrong for I’m planning to use nodecanvas for more agents 🙂 Thank you.