Hi, yes it was checking/seting property…Figure it out so far. Is there a way to reference to parent object which contains the script functions I want to check field/property. The story is: I have a graph on child object and I need to reference the parent scripts which works, but since I am pooling instances of objects, in the graph I search by tag and always on the first play if one object containing tag “Enemy” is in the scene which does not have script needed by pooled objects it throws error not able to find those references. If I can refer to the parent in the graph I think this will resolve those. All are Bound graphs.