Hi, yes that’s my intent. But perhaps you can point me to a better solution.
I have a FSM with pluggable BT subgraph nodes. I’m trying to find a way to configure an FSM on a per agent basis with the relevant blackboard variables (since each BT has a different set of local variables that need to be passed down from the parent FSM).
Perhaps I could assign all the variables the gameObject blackboard instead since they propagate to the sub graphs?
see screenshot for what my FSM looks like
I’m looking to have a single source of configuration for behaviors without needing to create a new FSM for every agent variation