Make a dynamic selector with multiple branch, the last has to be true in all case and run forever. If you push the Fire button and release it, it will go to the everytime true branch, and will not release the interrupt (the interupt will be false instead of Resting). making the second time you push Fire to ignore the Conditional because you are on the Interupt instead.
In your case it works because the BT finish as soon as fire is up and release/reset everything when stopping.
Didn’t tested in a simple case like yours, but on our game, it’s like that.
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