The Priority Selector is best utilized with Blackboard Variables (each priority linked to a variable). You can then have these variables be property bound to properties on some script on the agent gameobject and in turn have those properties return any value you want. Thus you could also have a property evaluating a curve of course and have that property feed the result in the variable automatically (due to property binding). Do you mean something similar but already implemented in NodeCanvas without the need to use property binding?
I could probably add a curve for each “priority” and have the float value evaluate that curve (instead of directly using that float value). Is that close to your suggestion?
Let me know. Thanks 🙂
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.