Hello again and sorry for the late reply.
Also thank you for your positive feedback! Much appreciated 🙂
Indeed, nodes now only return a Status. The Priority Selector is basically the only node that kind of mimics utility theory since its connections are weighted by a float value. That float value (weight), can stem from any float variable source, which in turn can stem from a bound property/field.
As such, the Priority Selector can be used for utility decision making, meaning that based on the weights, the Priority Selector will “decide” which of the child nodes (and thus branch) to follow/execute.
My suggested idea in my previous post, was to incorporate a curve specifically in the Priority Selector weights (so that each weight is actually a pair of curve and float fields, where the curve is evaluated by the float for the end resulting weight).
Let me know.
Thanks!
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