I see it now 🙂
There is a similar node to what you are looking for (I think), which is the Conditional Decorator. It has only one child and takes a condition (which can be inverted of course like all conditions can). So it can be used like “If NOT [condition]” then it returns. The main difference here is that it will return Failure (instead of Success like in your case), but I could add an option in the Conditional Decorator inspector for what to return in case the condition is false (instead of always returning Failure as it is now).
Let me know.
Thanks!
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