Reply To: Error: Condition.Check when enabled = false

NodeCanvas Forums Support Error: Condition.Check when enabled = false Reply To: Error: Condition.Check when enabled = false

#15135
nodeshelp
Participant

Thank you for the quick response! This is actually a node that you kindly provided in response to my question awhile ago. Here is the code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Framework;

namespace NodeCanvas.StateMachines
{

public class Branch : FSMState, ITaskAssignable<ConditionTask>
{

[SerializeField]
private ConditionTask _condition;

private ConditionTask condition
{
get { return _condition; }
set { _condition = value; }
}

Task ITaskAssignable.task
{
get { return condition; }
set { condition = (ConditionTask)value; }
}

public override bool allowAsPrime { get { return false; } }
public override int maxInConnections { get { return -1; } }
public override int maxOutConnections { get { return 2; } }

protected override void OnEnter()
{
if (condition == null)
{
Finish(false);
return;
}

var i = condition.CheckCondition(graphAgent, graphBlackboard) ? 0 : 1;
(outConnections as FSMConnection).PerformTransition();
Finish(i == 0);
}

////////////////////////////////////////
///////////GUI AND EDITOR STUFF/////////
////////////////////////////////////////
#if UNITY_EDITOR

public override string GetConnectionInfo(int i)
{
return i == 0 ? “TRUE” : “FALSE”;
}

#endif

}

}