Reply To: [Bug] Async graph loading incompatible with object pooling?

NodeCanvas Forums Support [Bug] Async graph loading incompatible with object pooling? Reply To: [Bug] Async graph loading incompatible with object pooling?

#15205
guyboots_thunderbro
Participant

> […], it is also a change I can’t really make officially since some people may want (or expect) for the graph to start even if the gameobject is disabled

Fair enough! I think the documentation should be updated to reflect this behavior: it really does look kinda like a bug along the lines of “why is my graph running even though my GameObject is disabled?!” which is counter to how Unity works normally works.

I don’t suppose it’s possible to make this a configuration boolean if the user has selected Async as their first activation?