> […], it is also a change I can’t really make officially since some people may want (or expect) for the graph to start even if the gameobject is disabled
Fair enough! I think the documentation should be updated to reflect this behavior: it really does look kinda like a bug along the lines of “why is my graph running even though my GameObject is disabled?!” which is counter to how Unity works normally works.
I don’t suppose it’s possible to make this a configuration boolean if the user has selected Async as their first activation?
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