With 2 actions as in this example, both Sequence and Parallel will have the same effect. However with more actions, parallel would achieve something closer to what you are after I think. In any case though, you are right; sequencer in this case may be better choice. Sorry for the confusion.
Regarding your second question, one way to do this, is to add an action node just before the cooldown node which will set a float variable to a random value using the “Set Float Random” action task and then have the cooldown value set to read from that variable (instead of directly inputting a value). Let me know if that works for what you are after.
Thanks!
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