Reply To: [Question] Bind to components that are added at runtime.

NodeCanvas Forums Support [Question] Bind to components that are added at runtime. Reply To: [Question] Bind to components that are added at runtime.

#15331
Gavalakis
Keymaster

Hello again and thank you for the follow up.

I am glad this is resolved for you. Another way to fix this by the way, would be to open up and change the Unity Script Execution Order, but using a different “First Activation” like (eg On Start), is definitely a fine solution.

Thanks 😉

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