NodeCanvas Forums › General Discussion › Proper handling of BehaviourTreeOwner destruction › Reply To: Proper handling of BehaviourTreeOwner destruction
I am calling into my code which is a MonoBehaviour component not directly related to a NodeCanvas logics. And this component starts a coroutine.
In general, I would like my scene destruction was fast without unnecessary calls, events etc.
Thank you.
Username
Password
Remember Me
By registering on this website you agree to our Privacy Policy.
Email
Username or Email