Reply To: Sprites not moving in WebGL?

NodeCanvas Forums Support Sprites not moving in WebGL? Reply To: Sprites not moving in WebGL?

#15407
Gavalakis
Keymaster

Hello,

If the build AOTClasses and link.xml already contain all possible types that are going to be imported via asset bundles in the future, then no, you do not need to rebuild the project. You will only need to if you have to add more types to the preferred types and re-generate the AOTClasses and link.xml. So your suggested workflow can be achieved. Just make sure to include all type you are going to use beforehand and only update if new types are required to be added.

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