So what I mean is that the values of the variable in the global blackboard is not updating, if they are bound with a game object. For instance say, I have a global blackboard and I have a float variable “X” in it. This X variable is bound with a component that is on the same object. If I change the component’s value via code, I don’t see any change in the global blackboards X variable.
Basically, no data banding is working for global blackboard while normal blackboard that is auto-added with a graph owner is perfectly binding with other components value.
I hope this makes it clear.
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