Hello from here as well and sorry for the late reply!
Composite nodes like Sequencers and Selectors or decorators like the “Accessor” (shown as ConditionalEvaluator in the profiler), should not by any means create garbage and it usually is up to the tasks (actions/conditions) that depending on what they do, they might. Looking at your profiler pic it looks like the condition task you have assigned on the Accessor Decorator as well as the AgentAction and Spritefollow actions are creating most of the allocations, but can you please also post a screenshot of your graph so that I have a better context?
Also, does your graph repeats very frequently (maybe per-frame), meaning that it completes its cycle start/restart very frequently?
Please let me know.
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