Reply To: Disabling a specific component

NodeCanvas Forums General Discussion Disabling a specific component Reply To: Disabling a specific component

#15557
Andy Miira
Participant

Sorry for the necro, but I wanted to ask, if it would be possible to add a SetEnabled action task (where you set a component reference and its desired .enabled value), in a future NodeCanvas version?

I think that would be more intuitive than the SetProperty method, simpler to use, just like the SetActive action task for GameObjects.