What we are running into is behaving exactly like what this guy described. #15073
Our fix right is the same too, just move some nodes around, save, reset on git. Frankly annoying, but not a big deal, and I was not too worried about it until this popped up in a built game, twice so far.
Sorry I don’t have reproduction. I just spent 20 minutes changing around things and switching branches, can’t get it to happen.
Using Unity: 2021.3.12.f1 and NodeCanvas v3.18
Any recommendations for this?
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