Reply To: Concurrent State's 'Condition.Chek' cause Debug.Assert when I destroy FSMOwner

NodeCanvas Forums Support Concurrent State's 'Condition.Chek' cause Debug.Assert when I destroy FSMOwner Reply To: Concurrent State's 'Condition.Chek' cause Debug.Assert when I destroy FSMOwner

#15781
Gavalakis
Keymaster

Hello there,

Hmm. I tried to replicate the issue you are facing but I wasn’t really able to. Can you please clarify how exactly are you destroying the gameobject? Are you for example using the included Destroy GameObject action? Are you doing this through some of your own custom action?
Also what version of NodeCanvas are you using please?

Let me know.
Thank you.

Join us on Discord: https://discord.gg/97q2Rjh