Hmm. I just retried the setup you mentioned.
First Activation = On Start.
On Enable = Enable Behaviour.
When runtime begins and for the first time the gameobject activates, the behaviour graph is enabled in “Start” (first activation).
From thereafter of course, whenever the gameobject is deactivated and re-activated, the behaviour graph is enabled in “OnEnable”.
I have just tried this and it works as expected. What NodeCanvas version are you using please?
Thank you.
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