Instantiating objects in realtime will naturally have a performance hit because of the object (and the graph it has) being deserialized. However for these situations, you can enabled the “Async” initialization for graphs. To do this, please select your BehaviourTreeOwners that you are instantiating and change the parameters named “First Activation” to be “Async” (instead of “On Enable”). This will make the graphs deserialize and initialize in a separate thread and thus will minimize the performance hit.
Let me know if that works for you.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.