Reply To: Syncing DialogueTree , Animations and Lipsync Pro

NodeCanvas Forums Support Syncing DialogueTree , Animations and Lipsync Pro Reply To: Syncing DialogueTree , Animations and Lipsync Pro

#16191
oddkidtoons
Participant

I was able to trigger the dialogue tree with timeline by setting the “Click Me” script to OnEnable.

But, how can I trigger the individual Dialogue nodes with Timeline Signals? Any idea.

Because when I trigger the tree, it gets stuck on the first node waiting for a click(Which its supposed to). Can I trigger a mouse click in events or signals to invoke the dialogue to continue?

This way I can easily change the timing of the Dialogue buy dragging the signal marker.

Let me know, thank you.