If you do not want the dialogue nodes to “wait” for input, there is an option in the “@DialogueUGUI” gameobject inspector called “Wait Mouse Input” which you can disable (it is enabled by default). If you disable this option, then the dialogue nodes will continue automatically as soon as they are finished in order. Please let me know if that is that what you meant, or if you actually need to make the nodes wait until some event happen before continuing (?).
Thanks!
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