Alright, I managed to implement it myself. It was no small task, but I managed to do it in about the 8 or so hours between now and the last post. What I’ve done is added a separate list for the user to define Scriptable Objects that can be bound to, then updated all the binding code to also allow binding to them. I’d love to outline exactly how I did this, but I had to modify so much code that its out of scope for here. My hope is to get the developer’s attention so that they may implement this officially.
Here’s a few links to videos of it in action.
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