Reply To: The type or namespace name ‘InputSystem’ does not exist in the namespace

NodeCanvas Forums Support The type or namespace name ‘InputSystem’ does not exist in the namespace Reply To: The type or namespace name ‘InputSystem’ does not exist in the namespace

#16369
and0
Participant

One more error that I get. I am not sure if this is related to something that I’m not doing right or if it is related to the upgrade to Unity 2022. I assume the later.

Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
NodeCanvas.Framework.Node:DrawNodeWindow (NodeCanvas.Framework.Node,UnityEngine.Vector2,single) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:282)
NodeCanvas.Framework.Node:ShowNodeGUI (NodeCanvas.Framework.Node,UnityEngine.Rect,bool,UnityEngine.Vector2,single) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:254)
NodeCanvas.Editor.GraphEditor:ShowNodesGUI (NodeCanvas.Framework.Graph,UnityEngine.Rect,bool,UnityEngine.Vector2,single) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.cs:660)
NodeCanvas.Editor.GraphEditor:OnGUI () (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.cs:505)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)