It seems like a Unity bug introduced in Unity latest versions regarding GUILayout.Window. Simply calling GUILayout.Window (on a fresh project and a new editor file), makes that error to show up and is thus irrelevant to NodeCanvas or any change made to it. I will report the issue to Unity and hopefully they will fix this since it is related to the fairly common GUILayout.Window method.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.