Hello, It seems like a Unity bug introduced in Unity latest versions regarding GUILayout.Window. Simply calling GUILayout.Window (on a fresh project and a new editor file), makes that error to show up and is thus irrelevant to NodeCanvas or any change made to it. I will report the issue to Unity and hopefully they will fix this since it is related to the fairly common GUILayout.Window method.
Will you be able to keep us posted with the status of the bug report from Unity and let us know what they say/do about it?
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