I am encountering a similar issue where the scene is marked as dirty simply when opening a prefab containing a “BehaviourTreeOwner” component.
This is very annoying because no change is done to the scene but we get it dirty each time, making the work confusing.
Given the reproduction project here (it is otherwise very easy to setup), the repro steps are:
– Open “SampleScene.unity”
– Open “OpenThisPrefab.prefab” and go back to the scene
– See that the scene is dirty
Would be highly appreciated if it could be fixed in an upcoming update!
Thanks
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