Just to confirm, are you only getting these hits once, and when the graph is initialized I assume?
Please note that the Async loading currently only async loads the root graph without its sub-graphs (async loading the whole graph with its subgraphs is in the todo by the way). Since initialization/deserialization does indeed require resources, may I suggest that you enable the “Pre Initialize SubGraphs” and pre-instantiate the gameobject for example when the game/scene loads rather than dynamically? Would that be possible in your setup?
(I will rush up the Async loading of sub-graphs by the way for the next version)
Let me know. Thank you.
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