I’m so sorry for taking awhile to follow up on this, but I had to test things to get a clearer idea of…even how to ask on how to go about doing this. Here’s our issue:
It seems like the problem persists now, where the behaviour tree stops doing its callbacks of the “update” sort during its execution. We don’t seem to have any sort of erros on the console, and I cant seem to reproduce this on the editor…
…the problem now lies with the fact that its easily reproduced on the build. Is there a way to activate the Node Console, either getting a dump of logs or automatic errors from the behaviour tree, on a build setting?
What I have tried to either fix or pinpoint the problem: We have used in the past an event from MonoManager.current.OnFixedUpdate to sign in a function of our own to call the updates on a fixed rate. I thought that could be the issue, and since I had it changed back to just using a simple override of the OnUpdate function to call it internally. It does not seem to have fixed things.
I’m not…exactly sure of how to proceed from here. But since node is kind of a base of our whole enemy AI system, its uh….
…quite the pickle.
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