Disabling Unity’s no domain reload can not help us when we change code. When we change one cs class, we need wait reload domain with deserialization all graphs! It is awful!
I tried AssemblyReloadEvents.beforeAssemblyReload and AssemblyReloadEvents.afterAssemblyReload to prevent call serialization/deserialisation on all graphs, it extreamely decrease time for reload assemblies but after this there are some troubles with graph in editor and NullRef Exceptions. Is there possible way to do this?