Be sure to use the correct variable type that matches your binding target. If you’re building to AoT platforms be sure that the parts you’re referencing here indirectly won’t get stripped from the build.
Also from what I know, you could just setup the bindings on a prefab then delete the binding target components from it, but you’ll have to notify the blackboard of the “binding context” at runtime in some cases (see IBlackboard.propertiesBindTarget to find out more about that) and re-bind the variables if you have to change it.
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